Sikorsky UH-60 "Blackhawk" Helicopter

The Sikorsky UH-60 "Blackhawk' helicopter is synonymous with the modern era. It's been in service since 1979 in the US Military and has been exported to friendly nations as well. For this mesh, I wanted to provide enough detail in the model to hold up in a pre-rendered or in-game-cinematic, while also keeping the model light enough to work in a real-time environment(next gen game engine). In our last game, the highest LOD for the main vehicle topped out at around 40k polygons. In anticipation of PS4/XBoxOne hardware, I wanted to land somewhere around 40k-60k polygons.

As always, I went about researching to get the details correct. Fortunately, there was an abundance of imagery and plans online. A little harder was finding reference on things like the engines, rotor mechanism and suspension. I wanted to get these details right. Finally, I wanted to get the correct finish on the model. Like many military vehicles, the average Blackhawk is painted in a matte pigment. It sees alot of abuse in the sun, sand and dessert conditions in the current thearter of operation. I wanted to show this level of wear without venturing into the "not airworthy" category of too much grunge and rust.
Below are examples of the textures used on this model. The model has A-symetry, so UV space was maximized by mirroring. This always makes for some challenges when adding in neccessary details like numbering and signage - because when mirrored, that text is also mirrored. To resolve this, I chose to number in palindrome, like 808, so that it would look identical when mirrored. For the "United States Army" text, I cut out that section along a natural seam and flipped it.
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